Requirements for the use of virtual worlds in corporate training: Perspectives from the post-mortem of a corporate e-learning provider approach of Second Life and OpenSimulator. Immersive Learning Research - Academic, [S. l.], v. 1, n. 2, p. 18–29, 2025. DOI: 10.56198/r6g06h80. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/517. Acesso em: 21 sep. 2025.