Designing for Attention in Virtual Environments: How a Camera Changes Everything. Immersive Learning Research - Academic, [S. l.], v. 1, n. 2, p. 3–5, 2025. DOI: 10.56198/2e7a5270. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/508. Acesso em: 1 may. 2026.