MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 155–169, 2025. DOI: 10.56198/jy4frv14. Disponível em: https://publications.immersivelrn.org/index.php/academic/article/view/571. Acesso em: 23 jun. 2026.