A Case Study: Students’ Perception of a Collaborative Game-Based Virtual Learning Environment

Authors

  • Xiuli Huang Institute for Educational Science University of Göttingen Göttingen, Germany Georg Eckert Institute for International Textbook Research Braunschweig, Germany
  • Juhou He Key Laboratory of Modern Teaching Technology, Ministry of Education Shaanxi Normal University Shanxi, China
  • Hongyan Wang College of Education Science Weinan Normal University Shanxi, China

DOI:

https://doi.org/10.56198/

Keywords:

Virtual reality (VR), Collaborative learning, English learning, Educational game, Collaborative strategy, Elementary education

Abstract

The English education course in China aims to help students establish the English skills necessary to enhance their international competitiveness. However, traditional English classes often lack the linguistic environment to enable students to apply the English skills they have learned from their textbook. Virtual reality (VR) technology can create an immersive English language environment and then encourage the learners to use English by presenting different collaborative communication tasks. Thus, to promote learners in using the target language skills this study applied a spherical video-based virtual reality technology to build a linguistic environment, and a collaborative learning strategy was adopted to promote their communication. Additionally, a mixed-methods research approach was used to analyze students' achievement in a traditional classroom and a virtual reality supported collaborative classroom and to evaluate their perception of the two approaches. The experimental results revealed that the collaborative classroom, supported by virtual reality, was able to enhance students' achievements. Moreover, analysis of student interviews identified their attitudes towards the virtual-reality-supported collaborative class and the use of language learning strategies in those classes. These findings could be a valuable reference for those who intend to create opportunities for students to collaborate and communicate in the target language in their classroom and then improve their language skills.

Published

12-11-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

A Case Study: Students’ Perception of a Collaborative Game-Based Virtual Learning Environment. (2025). Immersive Learning Research - Academic, 1(1), 46-53. https://doi.org/10.56198/

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