Experiential Critical Thinking: Prototyping a Humanities Learning Module in VR

Authors

  • Juliette Levy University of California-Riverside, Riverside, CA, 92521, USA
  • Karen Tanenbaum University of California-Irvine, Irvine, CA, 92697, USA
  • Tawny Schlieski Shovels & Whiskey, 3398 NE 3rd Ave, Hillsboro, OR, 97124, USA

DOI:

https://doi.org/10.56198/

Keywords:

Immersive learning, Virtual reality, Humanities, Constructivist theory, Virtual reality learning environments, Kinesthetic learning, Critical thinking, Experiential critical thinking

Abstract

This work-in-progress paper discusses the potential role of virtual reality (VR) in humanities instruction. We describe the design rationale and first three prototypes of our proposed Experiential Critical Thinking platform (ECT). ECT is designed to exist in a hybrid learning environment, where digital, virtual, and traditional modalities of instruction coexist and reinforce each other. As a starting point for ECT, we have created two iterations of a VR experience connected to historical material about Che Guevara and the Cuban Revolution (CHE), with a third in development. CHE 3.0 emphasizes abstract and critical thinking about source material and argument construction.

Published

12-11-2025

How to Cite

Experiential Critical Thinking: Prototyping a Humanities Learning Module in VR. (2025). Immersive Learning Research - Academic, 1(2), 247-254. https://doi.org/10.56198/

Similar Articles

1-10 of 725

You may also start an advanced similarity search for this article.