Experiential Critical Thinking: Prototyping a Humanities Learning Module in VR
DOI:
https://doi.org/10.56198/Keywords:
Immersive learning, Virtual reality, Humanities, Constructivist theory, Virtual reality learning environments, Kinesthetic learning, Critical thinking, Experiential critical thinkingAbstract
This work-in-progress paper discusses the potential role of virtual reality (VR) in humanities instruction. We describe the design rationale and first three prototypes of our proposed Experiential Critical Thinking platform (ECT). ECT is designed to exist in a hybrid learning environment, where digital, virtual, and traditional modalities of instruction coexist and reinforce each other. As a starting point for ECT, we have created two iterations of a VR experience connected to historical material about Che Guevara and the Cuban Revolution (CHE), with a third in development. CHE 3.0 emphasizes abstract and critical thinking about source material and argument construction.
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