Work-in-Progress—Gamified Experiential Learning of Human Anatomical Structures for Undergraduate Students in eXtended Reality: Experiences, Results and Recommendations

Authors

  • Sebastian Egger-Lampl
  • Benjamin Roszipal
  • Markus Karlseder
  • Manuel Kaider

DOI:

https://doi.org/10.56198/ZH3JO7XQ6

Keywords:

Extended Reality, Training, Immersive Learning, Spatial Memorization, Anatomy, Psychology, Pedagogic

Abstract

eXtended Reality (XR) environments appear to be a promising approach to learning in educational contexts where knowledge regarding spatial location and orientation in relation to a number of different structures has to be acquired. The aim of the presented work-in-progress is to report on insights and results gathered throughout the user-centered implementation of gamified
experiential learning of human anatomical structures for undergraduate students in eXtended Reality. First, we report on the application design itself and certain design decisions we have taken based on input from the target group and related trainers. Second, we report on results from a preliminary study with 96 students (n=96) and feedback from three experts in the field of education and healthcare. Third, we contextualize these results and the feedback with respect to recommendations for improvements within the next iterations of the application.

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Published

17-06-2023

How to Cite

Work-in-Progress—Gamified Experiential Learning of Human Anatomical Structures for Undergraduate Students in eXtended Reality: Experiences, Results and Recommendations. (2023). Immersive Learning Research - Academic, 1(2), 96-99. https://doi.org/10.56198/ZH3JO7XQ6

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