Blueprinting an edu-centric design and development workflow for a prototype mixed reality neuroanatomy resource.

Authors

  • Panagiotis E. Antoniou Medical Physics Laboratory, Medical School, Aristotle University of Thessaloniki, Thessalo-niki 54124, Greece
  • George Ntakakis Medical Physics Laboratory, Medical School, Aristotle University of Thessaloniki, Thessalo-niki 54124, Greece
  • Emmanuil Babatsikos Medical Physics Laboratory, Medical School, Aristotle University of Thessaloniki, Thessalo-niki 54124, Greece
  • Alkinoos Atha-nasiou Medical Physics Laboratory, Medical School, Aristotle University of Thessaloniki, Thessalo-niki 54124, Greece
  • James Pickering Division of Anatomy, Leeds Institute of Medical Education, School of Medicine, University of Leeds, Leeds, United Kingdom
  • Panagiotis Bamidis Medical Physics Laboratory, Medical School, Aristotle University of Thessaloniki, Thessalo-niki 54124, Greece

DOI:

https://doi.org/10.56198/

Keywords:

Medical Education, Technology Enhanced Learning, Mixer Reality, Neuroanatomy, HoloLens

Abstract

Mixed reality (MR) is an immersive modality similar to augmented reality (AR), but with one key difference; instead of the real world marker being a pre-programmed static item or image, the content overlay is done after completing a 3D mapping of the current environment. This way features can be used in intuitive ways such as tables-positioned 3D models or 2D images and "hanging" notes on walls. There is evidence that such technologies significantly increase the educational impact of an episode of learning and subsequently can have a significant impact on educational outcomes [1]. Realized examples include the incorporation of such modalities for VPs [2]. It is this immersive capacity of these modalities that allows the educational material to be internalized, avoiding conceptual errors [3]. This work presents an approach for the creation of immersive digital content for medical education based on participatory design processes in order to permeate it with content and context of the topical information.

Published

26-10-2025

How to Cite

Blueprinting an edu-centric design and development workflow for a prototype mixed reality neuroanatomy resource. (2025). Immersive Learning Research - Academic, 1(2), 188-190. https://doi.org/10.56198/

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