Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality

Authors

  • Mina Khan MIT Media Lab, Cambridge, USA
  • Fernando Trujano MIT Media Lab, Cambridge, USA
  • Pattie Maes MIT Media Lab, Cambridge, USA

DOI:

https://doi.org/10.56198/

Keywords:

Virtual/augmented reality, Education/learning Play, Tangible, Wearable computers, Embodied interaction Situated learning

Abstract

Mathematical experiences are intrinsic to our everyday lives, yet mathematics education is mostly confined to textbooks. Seymour Papert used the term ‘Mathland’ to propose a world where one would learn mathematics as naturally as one learns French while growing up in France. We built a Mixed Reality application that augments the physical world with interactive mathematical concepts to enable constructionist mathematical learning in the real world. Using Mathland, people can collaboratively explore, experience and experiment with mathematical phenomena in playful, applied and exploratory ways. We implemented Mathland using the Microsoft Hololens and two custom controllers to afford complete immersion through tangible interactions, embodiment and situated learning. Our preliminary study with 30 participants shows that a considerable percentage of participants found Mathland to not only be engaging (83%), but also efficacious in the areas of collaborative learning (92.8%), problem solving (96.6%) and mathematics education (90%).

Published

10-10-2025

How to Cite

Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality. (2025). Immersive Learning Research - Academic, 1(1), 133-147. https://doi.org/10.56198/

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