An Overview of Capturing Live Experience with Virtual and Augmented Reality

Authors

  • Mikhail FOMINYKH Europlan UK Ltd, London, UK
  • Fridolin WILD Volga State University of Technology, Multimedia Systems Lab, Yoshkar-Ola, Russia
  • Carl SMITH The Open University, Knowledge Media Intitute, Milton Keynes, UK
  • Victor ALVAREZ Ravensbourne, Learning Technology Research Centre, London, UK
  • Mikhail MOROZOV Murdoch University, Chancellery Learning and Teaching, Perth, Australia

DOI:

https://doi.org/10.56198/yt483285

Keywords:

Virtual Reality, Augmented Reality, Wearables, Recording, Tacit Knowledge, Professional Development

Abstract

In this paper, we review the use of virtual and augmented reality technologies for capture and externalization of tacit knowledge from complex activity in knowledge-intensive professions. We focus on technologies for converting experience hidden in activity with the aim to boost industry competitiveness, innovation, and facilitate learning on the job. As such types of knowledge and experience are difficult to capture and represent in traditional media, we explore emerging technology along two lines of investigation. First, we look at applications of virtual reality to then, second, focus on using sensors, augmented reality, and wearable technologies. We discuss existing and future applications of experience capturing with virtual and augmented reality technologies. This review provides a comprehensive overview for those interested in recording virtual, real, and augmented activities, methods for delivering the recorded data, and extracting knowledge.

Published

14-09-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

An Overview of Capturing Live Experience with Virtual and Augmented Reality. (2025). Immersive Learning Research - Academic, 1(1), 298-305. https://doi.org/10.56198/yt483285

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