Self-Regulated Learning in Virtual Worlds – An Exploratory Study in OpenSim

Authors

  • Indika PERERA Dept. of Computer Science and Engineering, University of Moratuwa, Sri Lanka
  • Colin ALLISON School of Computer Science, University of St Andrews, United Kingdom

DOI:

https://doi.org/10.56198/vvxffm29

Keywords:

OpenSim, Self-regulation, Immersive environments, Managed learning

Abstract

Computer technologies are increasingly used in education to give the student more autonomy, referred to as student centred learning. One of the assumptions often made in this situation is that students will self-regulate to ensure they achieve the intended learning outcomes. Learning in immersive environments is popular as they are engaging, entertaining and flexible. However, a potential tension exists between configuring a multi-user environment to prohibit actions that can disrupt learning and maintaining the freedom and flexibility that generates learner engagement. This research investigates the importance of student self-regulation for learning in OpenSim. The outcome suggests self-regulation is one of the most important factors needed for successful learning within OpenSim as it preserves engagement while dissuading disruptive behaviour. Moreover, the need for suitable user support is identified as key for promoting student self-regulation within OpenSim.

Published

14-09-2025

Conference Proceedings Volume

Section

Conference Proceeedings

How to Cite

Self-Regulated Learning in Virtual Worlds – An Exploratory Study in OpenSim. (2025). Immersive Learning Research - Academic, 1(1), 281-288. https://doi.org/10.56198/vvxffm29

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