Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR

Authors

  • Robert Sims School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Barry Chang School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Verity Bennett School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Advaith Krishnan School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Abdalslam Aboubakar School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • George Coman School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Abdulrazak Bahrami School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Zehao Huang School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Christopher Clarke School of Computing and Communications Lancaster University Lancaster, United Kingdom
  • Abhijit Karnik Department of Computer Science Bath University Bath, United Kingdom

DOI:

https://doi.org/10.56198/

Keywords:

Virtual Reality, Education, Method of Loci, Memory Palace, Spaced Repetition

Abstract

Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes like paragogy. Within education, methods such as spaced repetition and memory palaces exist to support the cognitive process of remembering. We identify an opportunity to enhance learner-led collaborative paragogy involving these methods through immersive VR experiences. We present CleVR, a VR-mediated collaboration-based system that supports the memory palace and spaced repetition techniques. As an exploratory study, we aim to identify the applicability, viability and user perception for such a system combining these two techniques in VR. CleVR is a novel implementation which provides a location-driven metaphor to populate and present multiple resources related to a topic for peer-led exploration. We discuss the design and provide a prototype implementation of CleVR. We conducted two studies, a targeted expert user review and a broader proof of concept survey. The results of the studies show interesting outcomes, with the system described as 'engaging', 'useful' and 'fun'. Our findings provide insights to the potential of using Virtual Reality Learning Environments (VRLE) geared towards collaborative learner-led activities.

Published

09-12-2025

How to Cite

Step Into My Mind Palace: Exploration of a Collaborative Paragogy Tool in VR. (2025). Immersive Learning Research - Academic, 1(1), 427-434. https://doi.org/10.56198/

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