Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers
DOI:
https://doi.org/10.56198/Keywords:
Virtual reality, Education, TechnologyAbstract
Motivated by a desire to apply Computer Science and Virtual Reality (VR) technology due to the need for improving secondary school education in Malawi, this paper presents a prototype of a synchronous multi-user cross-platform real-time 3D VR application. This tool can be used by VR application developers in assessing the feasibility of using VR technologies for secondary school teaching in Malawi. The prototype VR application illustrates the capabilities of the proposed development tools, as well as how the proposed technologies can be utilized in a design and implementation that accounts for the context of Malawi, where access to electricity and internet services are a challenge for many.
Published
Conference Proceedings Volume
Section
Categories
License
The papers in this book comprise the proceedings of the meeting mentioned on the cover and title page. They reflect the authors' opinions and, in the interests of timely dissemination, are published as presented and without change. Their inclusion in this publication does not necessarily constitute endorsement by the editors or the Immersive Learning Research Network.
Contact: publications@immersivelrn.org