Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game

Authors

  • Robson Araujo-Junior Education & Human Services Lehigh University Bethlehem, PA, USA
  • Alec Bodzin Education & Human Services Lehigh University Bethlehem, PA, USA

DOI:

https://doi.org/10.56198/

Keywords:

Desktop virtual reality, Exploration game, Watershed literacy, Middle school

Abstract

A prototype desktop Virtual Reality (dVR) exploration game was developed as a curriculum enhancement activity for promoting watershed literacy with middle school students. It focuses on the spatial components, geography, and history of their local watershed. The dVR exploration game was implemented in the summer of 2021 in eastern USA during the COVID-19 pandemic with 35 learners aged 10–14 during summer school. Immediately before and after gameplay completion, the participants answered a 9-item watershed literacy measure assessing essential elements of watershed understandings. The preliminary findings revealed players’ improved ability to identify their own local watershed and how it connected to the ocean by rivers, creeks, and human-made structures. The watershed literacy measure was found to be a valid and reliable instrument.

Published

03-12-2025

How to Cite

Supporting Watershed Literacy with a Desktop Virtual Reality Exploration Game. (2025). Immersive Learning Research - Academic, 1(1), 204-209. https://doi.org/10.56198/

Similar Articles

1-10 of 672

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)