Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today. Immersive Learning Research - Academic, [S. l.], v. 1, n. 1, p. 150–161, 2023. Disponível em: http://publications.immersivelrn.org/index.php/academic/article/view/145. Acesso em: 15 oct. 2025.