Immersive Learning in the Wild: A Progress Report

Authors

  • Alexander Klippel Department of Geography, The Pennsylvania State University, State College, USA
  • Danielle Oprean School of Information Science and Learning Technologies, University of Missouri, Columbia, USA
  • Jiayan Zhao Department of Geography, The Pennsylvania State University, State College, USA
  • Jan Oliver Wallgrun Department of Geography, The Pennsylvania State University, State College, USA
  • Peter LaFemina Department of Geosciences, The Pennsylvania State University, State College, USA
  • Kathy Jackson Teaching and Learning with Technology, The Pennsylvania State University, State College, USA
  • Elise Gowen Fletcher L. Byrom Earth and Mineral Sciences Library, The Pennsylvania State University, State College, USA

DOI:

https://doi.org/10.56198/

Keywords:

Virtual field trips, SENSATIUM

Abstract

Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) that we evaluated in previous small-scale studies. In order to make it accessible to larger audiences we (a) developed a version of the iVFT for mobile devices (Oculus Go); and (b) used an evolving public VR infrastructure at The Pennsylvania State University. The results of an empirical evaluation are insightful in that they show that system characteristics are only partially predicting learning experiences and that required mainstream adoption, that is, making immersive experiences mandatory for all students in a class, still has its challenges. We discuss the results and future developments.

Published

24-09-2025

How to Cite

Immersive Learning in the Wild: A Progress Report. (2025). Immersive Learning Research - Academic, 1(1), 3-15. https://doi.org/10.56198/

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