Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training

Authors

  • Raja Lala Utrecht University
  • Johan Jeuring Utrecht University & Faculty of Management, Science and Technology, Open University Netherlands
  • Timo Overbeek Utrecht University

DOI:

https://doi.org/10.56198/q159xr54

Abstract

Studies show that pre-game content that is customized to fit a player could lead to better learning than a fixed sequence of worked examples and problem solving. A scenario is a description of a series of interactions between a player and a virtual character for one-to-one communication skills training, where at each step the player is faced with a choice between statements. A communication skills teacher/expert (author) develops a scenario in an authoring tool. A simulation presents such a scenario to a player. In this paper we apply the concept of code-smells [2] to a scenario. We define a scenario-smell as a symptom of a scenario that could be an indicator of an error or incorrect design. We use scenario-smells to evaluate a scenario pre-game. A scenario author can use an evaluation to assess and adapt a scenario to better train a player in a game/simulation. This paper presents work in progress.

Published

17-09-2025

How to Cite

Analysing and adapting communication scenarios in virtual learning environments for one-to-one communication skills training. (2025). Immersive Learning Research - Academic, 1(2), 197-204. https://doi.org/10.56198/q159xr54