How to gamify the classroom? A proposal for teachers training

Authors

  • Inês Araújo Faculty of Psychology and Education Sciences - University of Coimbra

DOI:

https://doi.org/10.56198/sgxtys82

Keywords:

Gamification, Engagement, Training, Gamification design, Octalysis framework

Abstract

Gamification can be challenging to implement, because it is not just to use game mechanics in non-game context. The first results reveal that it is necessary to focus attention on the design process, where some of the main problems were detected. The setback that occurred in the early years was due to the lack of knowledge and tools to enable it to be accomplished. Currently it is possible to find digital tools that help on the design of gamification. Also the knowledge available allows teachers to find creative solutions to successful experiences. It is in this context that a teacher training program has been developed that will enable them to structure and implement gamification in their classrooms. From the Octalysis framework, teachers will be able to decide about what emotions they want to provide to their students, and then structure what tools to use and which game mechanics to apply.

Published

17-09-2025

How to Cite

How to gamify the classroom? A proposal for teachers training. (2025). Immersive Learning Research - Academic, 1(2), 136-143. https://doi.org/10.56198/sgxtys82

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