Virtual Reality for Early Education: A Study

Authors

  • Adeola Fabola School of Computer Science, University of St Andrews, St Andrews, Fife, UK
  • Alan Miller School of Computer Science, University of St Andrews, St Andrews, Fife, UK

DOI:

https://doi.org/10.56198/jaxyfd06

Keywords:

Virtual reality, Google Cardboard, Samsung Gear VR, Cultural heritage

Abstract

This paper investigates the use of Virtual Reality (VR) as a tool for cultural heritage learning, using St Andrews Cathedral as the subject matter. As part of a module focused on local history, rst year secondary school pupils in a school in the town of St Andrews took part in virtual tours of the Cathedral as it stood in the 14th Century using the Samsung Gear VR, Google Cardboard, Oculus Rift, computer screen and Xbox controller, and answered questions aimed to elicit their experiences with the various systems. The system design and implementation is presented and the ndings, observations and lessons learnt from the study are discussed.

Published

05-08-2025

How to Cite

Virtual Reality for Early Education: A Study. (2025). Immersive Learning Research - Academic, 1(1), 59-72. https://doi.org/10.56198/jaxyfd06

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