Inclusive VR through Inclusive Co-Design with Neurodiverse Learners

Authors

  • Ibrahim Dahlstrom-Hakki EdGE Team TERC Cambridge
  • Teon Edwards EdGE Team TERC Cambridge
  • Jamie Larsen EdGE Team TERC Cambridge
  • Zachary Alstad EdGE Team TERC Cambridge
  • Gerald Belton Landmark College Putney
  • Daniel Lougen Landmark College Putney
  • Daniel Santana Landmark College Putney

DOI:

https://doi.org/10.56198/ysgp7045

Keywords:

co-design, neurodiverse, autism

Abstract

This paper reports on a fully inclusive co-design process of an informal VR science game intended to be accessible to a broad range of learners. The co-design embraces the ‘nothing about us without us’ movement by ensuring that stakeholder voices have a prominent role throughout the design process. In the project described in this paper, professional designers and researchers work with a team of neurodiverse stakeholders as peer members of the design team. The design process is described, and the findings based on feedback from all co-design participants is reported. Recommendations for others in the field are provided to help guide those interested in implementing an effective and inclusive co-design process.

Published

19-07-2025

How to Cite

Inclusive VR through Inclusive Co-Design with Neurodiverse Learners. (2025). Immersive Learning Research - Academic, 1(1), 61-65. https://doi.org/10.56198/ysgp7045

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